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AI Insights · Timothy · October 2022

Top 5 Ultracasual Games in Turkey Q3 2022 Performance Analysis

In Q3 2022, the top ultracasual games in Turkey showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into their market performance.

Top 5 Ultracasual Games in Turkey Q3 2022 Performance Analysis

In Q3 2022, Turkey's ultracasual game market saw distinct trends in the performance of the top five games. According to Sensor Tower, these trends were observed in terms of weekly downloads, revenue, and active users. Here is a closer look at each game's performance.

Antistress - Relaxing games by Moreno Maio experienced a fluctuating performance throughout the quarter. Weekly downloads started strong, peaking at around 77K in early August before gradually declining to approximately 32K by the end of September. Revenue showed a similar pattern, increasing from $65 in late June to $95 in mid-August, and settling at around $63 by the end of the quarter. Active users peaked at 160K in early August, then saw a steady decline, ending the quarter at roughly 110K.

Fill The Fridge! from Rollic Games had a notable decrease in weekly downloads, starting at 218K in late June and dropping to around 26K by the end of September. Revenue, however, saw a gradual increase, rising from $49 in late June to $57 by mid-September. Active users followed the download trend, decreasing from 364K in late June to approximately 98K by the end of the quarter.

Acrylic Nails! by Crazy Labs showed consistent download numbers early in the quarter, with around 29K weekly downloads in mid-July. However, this number dropped significantly to about 8.5K by the end of September. Revenue started low at $36 in late June but saw an upward trend, peaking at $58 in early September. Active users mirrored the download trend, starting at 69K and decreasing to around 44K by the end of the quarter.

Draw it from Kwalee Ltd experienced a decline in weekly downloads, beginning at 8.6K in late June and falling to approximately 1.9K by mid-September. Revenue remained relatively stable, fluctuating between $10 and $30 throughout the quarter. Active users also saw a decline, starting at 20K in late June and ending at around 5.6K by the end of September.

Goo: Slime simulator, ASMR by Exomind LTD had minimal download activity, with numbers peaking at around 3.1K in mid-July and dropping to negligible figures by the end of the quarter. Revenue remained low, staying below $30 throughout the period. Active users followed a similar trend, peaking at 3.7K in mid-July and declining to around 222 by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022